Проделки с частицами в NeXus
For Top Tip Tuesday this week, we’re creating procedural pulsing effects using an animated particle rig. Starting with particles controlled by a simple nxTurbulence, we introduce nxQuestion, selecting the Math Category with Wave Data to begin building the scene.
After exploring how this works, we create the particle pulse, animating the speed using the If Wave question with an Else question before dialling this in by adjusting the Frequency amount, reducing the Weight and adding Variation.
With this set up, we jump in to a second scene, this time using the same technique to control the particle radius, adding a spring effect by adjusting the Delay and harnessing additional NeXus modifiers to elevate the result.
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Author: INSYDIUM LTD Link (youtube): click